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Mousetale
Role
Team Lead / Designer / Programmer
Date
August 2024 - December 2024
Mousetale is a rouge lite top-down action game where you play as a mouse equipped with a boomerang. The path throughout the dungeon will split, leading to different collectable items that upgrade your boomerang. Up to three different items can be combined, leading to unique boomerang combinations (125 Combinations in total).
This was my first group project and my first time in a lead position for Game Design. Project involved discussing design decisions with others, leading to debates, compromises, and agreements about gameplay. First time working with a Game Art major, causing the team to learn how to go back and forth over what we needed in terms of art and how it would work in engine. The project also taught me about enemy path finding, Unity Cinemachine, implementing animations in code, and balancing items, enemies and dungeon room layouts.
Was voted the best game of the class by peers.

